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  • 000000swan 5
  • animation 2
  • AR 5
  • data visualization 0
  • drawings 5
  • installation 2
  • laser fabrication 1
  • paintings 0
  • sculpture 1
  • music 2
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  • ARG 1
  • October 2011
  • August 2011
  • November 2010
  • October 2010

  • Picky Sticky Pollen is a game I created with Marie Evelyn as part of the Come Out and Play 2009Festival. We had over 100 people come out and play our game in the pouring rain. The game was also picked by NYTimeOut as one of the top 5 games of the festival.

    Picky Sticky Pollen

    Picky Sticky Pollen is a game I created with Marie Evelyn as part of the Come Out and Play 2009Festival. We had over 100 people come out and play our game in the pouring rain. The game was also picked by NYTimeOut as one of the top 5 games of the festival.

    Posted: October 29th, 2011 ˑ  No Comments
    Filled under: ARG, drawings, gaming
  • The Horror generative drawing series draws from vintage horror films with an augmented reality component. By using shapes found in cinematic images as a generator, these drawings draw parallels between human cultural forms and biological algorithms. Using augmented reality, this series also plays with AR as location for a new form of horror.

    The Horror

    The Horror generative drawing series draws from vintage horror films with an augmented reality component. By using shapes found in cinematic images as a generator, these drawings draw parallels between human cultural forms and biological algorithms. Using augmented reality, this series also plays with AR as location for a new form of horror.

    Posted: October 29th, 2011 ˑ  No Comments
    Filled under: AR, drawings
  • Nightmare Kitty is a kinect game currently under development using Beckon Gesture Technology.

    Nightmare Kitty

    Nightmare Kitty is a kinect game currently under development using Beckon Gesture Technology.

    Posted: August 30th, 2011 ˑ  No Comments
    Filled under: animation
  • Recently, I curated an exhibit for TEDxBrooklyn, played the opening party for the Independent Games Festival and was in the AR piece, Unicorn Park, in BETA Spaces in Bushwick, Brooklyn.

    TEDxBrooklyn, BETA Spaces and the IGF opening at Babycastles

    Recently, I curated an exhibit for TEDxBrooklyn, played the opening party for the Independent Games Festival and was in the AR piece, Unicorn Park, in BETA Spaces in Bushwick, Brooklyn.

    Posted: November 25th, 2010 ˑ  No Comments
    Filled under: 000000swan, AR, animation, drawings, installation, music
  • Over the last two weeks I have spoken at SVA, Dorkbot and LISA. Here's what I have learned about my work.

    SVA, Dorkbot then LISA and what I learned about speaking

    Over the last two weeks I have spoken at SVA, Dorkbot and LISA. Here’s what I have learned about my work.

    Posted: November 11th, 2010 ˑ  No Comments
    Filled under: 000000swan, AR, music
  • The Rose Garden is a project created for Mark Skwarek's Unicorn Park shown by NURTURE ART and part of BETA Spaces 2010. The Rose Garden is a mythical Augmented Reality Garden emerging from Oolmuni, a world that's been evolving in my body of work since 2006.

    The Rose Garden

    The Rose Garden is a project created for Mark Skwarek’s Unicorn Park shown by NURTURE ART and part of BETA Spaces 2010. The Rose Garden is a mythical Augmented Reality Garden emerging from Oolmuni, a world that’s been evolving in my body of work since 2006.

    Posted: November 10th, 2010 ˑ  No Comments
    Filled under: AR, drawings
  • I'm developing an augmented layer for 000000swan's release HEXCODE. All of our merchandise will have an augmented layer, including our teeshirts and jewelry. The record will be released only for download with as a fabricated object.

    Physical AR augmentation for 000000swan

    I’m developing an augmented layer for 000000swan’s release HEXCODE. All of our merchandise will have an augmented layer, including our teeshirts and jewelry. The record will be released only for download with as a fabricated object.

    Posted: October 12th, 2010 ˑ  No Comments
    Filled under: 000000swan, AR
  • HEX6 is an experimentation in process and interaction. I'm going to be working with Margaret Schedel (cellist) and Rebecca Fiebrink (machine learning expert, Princeton). Together we form a team of programer, artist, and musician to create a new form of musical interaction involving gesture, visual design and machine learning.

    I put a spell on you…

    HEX6 is an experimentation in process and interaction. I’m going to be working with Margaret Schedel (cellist) and Rebecca Fiebrink (machine learning expert, Princeton). Together we form a team of programer, artist, and musician to create a new form of musical interaction involving gesture, visual design and machine learning.

    Posted: October 12th, 2010 ˑ  Comments Closed
    Filled under: 000000swan, drawings
  • I'm developing an interactive music box for Margaret Schedel of 000000Swan. The name of this music box is "The Song of Despair." The full piece name is "20 Love Songs and the Song of Despair." The final piece is comprised of 21 music boxes that are all reactive.

    The Song of Despair

    I’m developing an interactive music box for Margaret Schedel of 000000Swan. The name of this music box is “The Song of Despair.” The full piece name is “20 Love Songs and the Song of Despair.” The final piece is comprised of 21 music boxes that are all reactive.

    Posted: October 12th, 2010 ˑ  No Comments
    Filled under: 000000swan, installation, laser fabrication, sculpture
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